The Breed is a supernatural Original Character game based in present time with a somewhat alternate past to the one we, as players, have experienced. Set in Denver, Colorado, the inhabitants of the city have grown accustomed to Others popping up in every corner of their lives, and for the most part, life is peaceful. Some accept it, some don’t. There’s a balance, and it could go either way, but until ‘something’ happens, there’s no way of predicting which way that balance will tip.
Werecreatures (known collectively as therianthropes) and vampires are known, as a whole, to the mortal masses, even though every single individual with the powers is not public knowledge. For the most part, they are left alone, permitted to do what they please so long as it isn’t considered criminal or murderous; anything ‘bad’ in general. Many humans point the finger at Others when some petty crime or mysterious illegal activity is announced; it’s their way of dealing with the troublesome presence of people who change into fully-fledged predatory animals or drink blood in the moonlight. It isn’t all that different to any other type of racism, predictably enough.
When Others ‘come out’ publicly, they usually register with the government’s system in order to be filed away in the system, the details of which are laid out in the appropriate post.
With the amount of Others known or suspected in the population, not only in Denver but in cities all around the world, establishments catering only to their kind have cropped up over the five years since they first revealed themselves. Some cater to all Others, some just to therianthropes, some just to vampires. In response to this, predictably, there are a few humans-only establishments. These establishments are clubs, mostly, where Others can cut loose and unleash their true selves, drink blood or shift to animal form and wander around as their feral alter egos, but there are bars and restaurants that cater just to specific groups as well.
Some humans, not wanting to be left out, have adopted the roles of wannabes, ‘groupies’ almost. These mortal few seek out Others, and then, quite simply, badger them, bargain, beg, plead or otherwise try to convince them to change their lives; some humans don’t want to be humans. Whether or not they realise what they need to take on in either group is unknown, but some people just don’t want to be normal, average, mundane. As for whether or not the change is permitted? Well, that depends on the Other themselves. It isn’t against the law, at least not yet, so it’s always a choice.